Dispatcher

expect class Dispatcher(source)
actual class Dispatcher(source)
actual class Dispatcher : MainCoroutineDispatcher, Delay(source)

Constructors

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expect constructor()
constructor()
constructor()

Functions

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open override fun dispatch(context: CoroutineContext, block: Runnable)
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open fun dispatchYield(context: CoroutineContext, block: Runnable)
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fun execute()
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open override fun <R> fold(initial: R, operation: (R, CoroutineContext.Element) -> R): R
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open operator override fun <E : CoroutineContext.Element> get(key: CoroutineContext.Key<E>): E?
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override fun <T> interceptContinuation(continuation: Continuation<T>): Continuation<T>
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open fun invokeOnTimeout(timeMillis: Long, block: Runnable, context: CoroutineContext): DisposableHandle
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open override fun isDispatchNeeded(context: CoroutineContext): Boolean
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fun Dispatcher.launch(start: CoroutineStart = CoroutineStart.DEFAULT, block: suspend CoroutineScope.() -> Unit): Job
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open override fun limitedParallelism(parallelism: Int): CoroutineDispatcher
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open override fun minusKey(key: CoroutineContext.Key<*>): CoroutineContext
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open operator fun plus(context: CoroutineContext): CoroutineContext
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override fun releaseInterceptedContinuation(continuation: Continuation<*>)
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open override fun scheduleResumeAfterDelay(timeMillis: Long, continuation: CancellableContinuation<Unit>)
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open override fun toString(): String

Properties

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open override val immediate: MainCoroutineDispatcher
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open override val key: CoroutineContext.Key<*>
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