glFramebufferTexture2D

fun glFramebufferTexture2D(@NativeType(value = "GLenum") target: Int, @NativeType(value = "GLenum") attachment: Int, @NativeType(value = "GLenum") textarget: Int, @NativeType(value = "GLuint") texture: Int, @NativeType(value = "GLint") level: Int)(source)