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openrndr
openrndr-gl3
/
org.openrndr.internal.gl3
/
glFramebufferTexture2D
gl
Framebuffer
Texture2D
fun
glFramebufferTexture2D
(
@
NativeType
(
value
=
"GLenum"
)
target
:
Int
,
@
NativeType
(
value
=
"GLenum"
)
attachment
:
Int
,
@
NativeType
(
value
=
"GLenum"
)
textarget
:
Int
,
@
NativeType
(
value
=
"GLuint"
)
texture
:
Int
,
@
NativeType
(
value
=
"GLint"
)
level
:
Int
)
(
source
)