ShadeStyleFilter1to1

Constructors

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constructor(shadeStyle: ShadeStyle)

Functions

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fun apply(source: Array<ColorBuffer>, target: ColorBuffer, clip: Rectangle? = null)
fun apply(source: Array<ColorBuffer>, target: RenderTarget, clip: Rectangle? = null)
fun apply(source: ColorBuffer, target: Array<ColorBuffer>, clip: Rectangle? = null)
fun apply(source: ColorBuffer, target: ColorBuffer, clip: Rectangle? = null)
open override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>, clip: Rectangle?)
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open fun destroy()
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open override fun parameter(name: String, value: Array<ColorRGBa>)
open override fun parameter(name: String, value: Array<Matrix44>)
open override fun parameter(name: String, value: Array<Vector2>)
open override fun parameter(name: String, value: Array<Vector3>)
open override fun parameter(name: String, value: Array<Vector4>)
open override fun parameter(name: String, value: Boolean)
open override fun parameter(name: String, value: Double)
open override fun parameter(name: String, value: DoubleArray)
open override fun parameter(name: String, value: Float)
open override fun parameter(name: String, value: Int)
open override fun parameter(name: String, value: IntArray)
open override fun parameter(name: String, value: ColorRGBa)
open override fun parameter(name: String, value: ArrayCubemap)
open override fun parameter(name: String, value: ArrayTexture)
open override fun parameter(name: String, value: BufferTexture)
open override fun parameter(name: String, value: ColorBuffer)
open override fun parameter(name: String, value: Cubemap)
open override fun parameter(name: String, value: DepthBuffer)
open override fun parameter(name: String, value: VolumeTexture)
open override fun parameter(name: String, value: IntVector2)
open override fun parameter(name: String, value: IntVector3)
open override fun parameter(name: String, value: IntVector4)
open override fun parameter(name: String, value: Matrix33)
open override fun parameter(name: String, value: Matrix44)
open override fun parameter(name: String, value: Vector2)
open override fun parameter(name: String, value: Vector3)
open override fun parameter(name: String, value: Vector4)
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inline fun <T : Struct<T>> StyleParameters.parameter(name: String, value: T)
inline fun <T : Struct<T>> StyleParameters.parameter(name: String, value: Array<T>)
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fun untrack()

Properties

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parameter map

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open override var parameterValues: MutableMap<String, Any>
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open override var textureBaseIndex: Int