NullRenderTargetGL3

Constructors

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constructor()

Properties

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open override val blendModes: MutableList<ERROR CLASS: Symbol not found for BlendMode>
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open override val colorAttachments: MutableList<ERROR CLASS: Symbol not found for ColorAttachment>
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open override val contentScale: Double
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open override var depthBuffer: ERROR CLASS: Symbol not found for DepthBuffer??
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open override val hasColorAttachments: Boolean
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open override val hasDepthBuffer: Boolean
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open override val hasStencilBuffer: Boolean
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open override val height: Int
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open override val multisample: ERROR CLASS: Symbol not found for BufferMultisample
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open override val session: ERROR CLASS: Symbol not found for Session??
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open override val width: Int

Functions

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open override fun attach(depthBuffer: ERROR CLASS: Symbol not found for DepthBuffer, ownedByRenderTarget: Boolean)
open override fun attach(arrayTexture: ERROR CLASS: Symbol not found for ArrayTexture, layer: Int, level: Int, name: String?)
open override fun attach(colorBuffer: ERROR CLASS: Symbol not found for ColorBuffer, level: Int, name: String?, ownedByRenderTarget: Boolean)
open override fun attach(cubemap: ERROR CLASS: Symbol not found for Cubemap, side: ERROR CLASS: Symbol not found for CubemapSide, level: Int, name: String?)
open override fun attach(volumeTexture: ERROR CLASS: Symbol not found for VolumeTexture, layer: Int, level: Int, name: String?)
open override fun attach(arrayCubemap: ERROR CLASS: Symbol not found for ArrayCubemap, side: ERROR CLASS: Symbol not found for CubemapSide, layer: Int, level: Int, name: String?)
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open override fun attachLayered(arrayCubemap: ERROR CLASS: Symbol not found for ArrayCubemap, level: Int, name: String?)
open override fun attachLayered(arrayTexture: ERROR CLASS: Symbol not found for ArrayTexture, level: Int, name: String?)
open override fun attachLayered(cubemap: ERROR CLASS: Symbol not found for Cubemap, level: Int, name: String?)
open override fun attachLayered(volumeTexture: ERROR CLASS: Symbol not found for VolumeTexture, level: Int, name: String?)
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open override fun bind()
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open fun bindTarget()
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open override fun clearColor(index: Int, color: ERROR CLASS: Symbol not found for ColorRGBa)
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open override fun clearDepth(depth: Double, stencil: Int)
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open override fun close()
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open override fun colorBuffer(index: Int): ERROR CLASS: Symbol not found for ColorBuffer
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open override fun destroy()
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open override fun detachColorAttachments()
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open override fun detachDepthBuffer()
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open override fun setBlendMode(index: Int, blendMode: ERROR CLASS: Symbol not found for BlendMode)
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open override fun toString(): String
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open override fun unbind()