ComputeStyle

Constructors

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constructor()

Properties

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open override val buffers: MutableMap<String, String>
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open override val bufferTypes: MutableMap<String, String>
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open override var bufferValues: MutableMap<String, Any>
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open override val imageArrayLength: MutableMap<String, Int>
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open override val imageBindings: MutableMap<String, Int>
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open override val imageFlags: MutableMap<String, Set<ImageFlag>>
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open override val imageTypes: MutableMap<String, String>
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open override val imageValues: MutableMap<String, Array<out ImageBinding>>
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open override var parameterValues: MutableMap<String, Any>
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open override var textureBaseIndex: Int
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The size of the compute work group

Functions

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open fun buffer(name: String, buffer: AtomicCounterBuffer)
open fun buffer(name: String, buffer: ShaderStorageBuffer)
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fun ComputeStyle.execute(width: Int = 1, height: Int = 1, depth: Int = 1)
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open fun image(name: String, values: Array<out ImageBinding>)
open fun image(name: String, value: ImageBinding)
open fun image(name: String, arrayTextures: Array<ArrayTexture>, levels: Array<Int> = Array(arrayTextures.size) { 0 })
open fun image(name: String, colorBuffers: Array<ColorBuffer>, levels: Array<Int> = Array(colorBuffers.size) { 0 })
open fun image(name: String, cubemaps: Array<Cubemap>, levels: Array<Int> = Array(cubemaps.size) { 0 })
open fun image(name: String, volumeTextures: Array<VolumeTexture>, levels: Array<Int> = Array(volumeTextures.size) { 0 })
open fun image(name: String, arrayTexture: ArrayTexture, level: Int = 0)
open fun image(name: String, colorBuffer: ColorBuffer, level: Int = 0)
open fun image(name: String, cubemap: Cubemap, level: Int = 0)
open fun image(name: String, volumeTexture: VolumeTexture, level: Int = 0)

open fun image(name: String, arrayCubemap: ArrayCubemap, level: Int = 0)

Binds an ArrayCubemap as an image to be used in computations such as shaders. Validates the presence of an existing image binding with the specified name and configures the binding using the given ArrayCubemap and mipmap level.

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open fun <R : Any> Parameter(customName: String? = null, initialValue: R? = null): Parameter<R>

Creates a Parameter property with the specified constraints and associates it with a custom name or the property name.

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open fun parameter(name: String, value: Array<ColorRGBa>)
open fun parameter(name: String, value: Array<Matrix33>)
open fun parameter(name: String, value: Array<Matrix44>)
open fun parameter(name: String, value: Array<Vector2>)
open fun parameter(name: String, value: Array<Vector3>)
open fun parameter(name: String, value: Array<Vector4>)
open fun parameter(name: String, value: Boolean)
open fun parameter(name: String, value: Double)
open fun parameter(name: String, value: DoubleArray)
open fun parameter(name: String, value: Float)
open fun parameter(name: String, value: Int)
open fun parameter(name: String, value: IntArray)
open fun parameter(name: String, value: ColorRGBa)
open fun parameter(name: String, value: ArrayCubemap)
open fun parameter(name: String, value: ArrayTexture)
open fun parameter(name: String, value: BufferTexture)
open fun parameter(name: String, value: ColorBuffer)
open fun parameter(name: String, value: Cubemap)
open fun parameter(name: String, value: DepthBuffer)
open fun parameter(name: String, value: VolumeTexture)
open fun parameter(name: String, value: BooleanVector2)
open fun parameter(name: String, value: BooleanVector3)
open fun parameter(name: String, value: BooleanVector4)
open fun parameter(name: String, value: IntVector2)
open fun parameter(name: String, value: IntVector3)
open fun parameter(name: String, value: IntVector4)
open fun parameter(name: String, value: Matrix33)
open fun parameter(name: String, value: Matrix44)
open fun parameter(name: String, value: Vector2)
open fun parameter(name: String, value: Vector3)
open fun parameter(name: String, value: Vector4)
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inline fun <T : Struct<T>> StyleParameters.parameter(name: String, value: T)
inline fun <T : Struct<T>> StyleParameters.parameter(name: String, value: Array<T>)
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open fun StyleImageBindings.registerImageBinding(name: String, access: ImageAccess = ImageAccess.READ_WRITE, flags: Set<ImageFlag>, arrayLength: Int = -1)
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inline fun <T : Struct<T>> StyleBufferBindings.registerStructuredBuffer(name: String, access: BufferAccess = BufferAccess.READ_WRITE, flags: Set<BufferFlag> = emptySet())
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