Package-level declarations
Types
Link copied to clipboard
Creates FontImageMaps, maps of glyph bitmaps rasterized by the font driver, packed in a single color buffer
Link copied to clipboard
Link copied to clipboard
class ShadeStyleManagerGLCommon(name: String, val vsGenerator: (ShadeStructure) -> String, val tcsGenerator: (ShadeStructure) -> String?, val tesGenerator: (ShadeStructure) -> String?, val gsGenerator: (ShadeStructure) -> String?, val fsGenerator: (ShadeStructure) -> String) : ShadeStyleManager, StyleManagerDispatchUniform, StyleManagerDispatchImageBindings, StyleManagerDispatchBufferBindings
Link copied to clipboard
interface StyleManagerDispatchBufferBindings
Link copied to clipboard
interface StyleManagerDispatchImageBindings
Link copied to clipboard
interface StyleManagerDispatchUniform
Properties
Functions
Link copied to clipboard
Link copied to clipboard
fun clipCopyRectangles(sourceRectangle: IntRectangle, targetRectangle: IntRectangle, sourceLevel: IntRectangle, targetLevel: IntRectangle): Pair<IntRectangle, IntRectangle>?
Clips the rectangles of an unscaled copy to the levels of the source and target
Link copied to clipboard
fun defaultCopyRectangles(sourceLevel: IntRectangle, targetLevel: IntRectangle): Pair<IntRectangle, IntRectangle>
The rectangles of a copy without rectangles: the overlapping region of the levels, anchored at the texture origin (the bottom-left corner)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
fun structureFromShadeStyle(shadeStyle: ShadeStyle?, vertexFormats: List<VertexFormat>, instanceAttributeFormats: List<VertexFormat>): ShadeStructure
Link copied to clipboard