VolumeTexture
Functions
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abstract fun read(target: ByteBuffer, targetFormat: ColorFormat = format, targetType: ColorType = type, level: Int = 0)
abstract fun read(layer: Int, target: ByteBuffer, targetFormat: ColorFormat = format, targetType: ColorType = type, level: Int = 0)
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abstract fun write(source: ByteBuffer, sourceFormat: ColorFormat = format, sourceType: ColorType = type, level: Int = 0)
abstract fun write(layer: Int, source: ByteBuffer, sourceFormat: ColorFormat = format, sourceType: ColorType = type, level: Int = 0)