VolumeTexture
Types
Functions
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expect abstract fun copyTo( target: ColorBuffer, layer: Int, fromLevel: Int = 0, toLevel: Int = 0)
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actual abstract fun copyTo( target: ColorBuffer, layer: Int, fromLevel: Int, toLevel: Int)
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actual abstract fun copyTo( target: ColorBuffer, layer: Int, fromLevel: Int, toLevel: Int)
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abstract fun read( layer: Int, target: ByteBuffer, targetFormat: ColorFormat = format, targetType: ColorType = type, level: Int = 0)
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abstract fun write( layer: Int, source: ByteBuffer, sourceFormat: ColorFormat = format, sourceType: ColorType = type, level: Int = 0)
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Properties
Extensions
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fun VolumeTexture.imageBinding(level: Int = 0, imageAccess: ImageAccess): VolumeTextureImageBinding
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