openrndr
0.4.5-dev.4.uncommitted+98ebace
common
openrndr-gl-common
/
org.openrndr.internal.glcommon
/
StyleManagerDispatchUniform
/
setUniform
set
Uniform
open
fun
<
T
:
ShaderUniforms
>
setUniform
(
shader
:
T
,
targetName
:
String
,
name
:
String
,
value
:
Any
)
(
source
)