postVertexTransform

This granule is used in the main function of a vertex shader. It assigns values to out-varyings declared in transformVaryingOut. It is used right after ShadeStructure.vertexTransform is inserted into the shader template.

This granule is used in the main function of a vertex shader. It assigns values to out-varyings declared in transformVaryingOut. It is used right after ShadeStructure.vertexTransform is inserted into the shader template.

This granule is used in the main function of a vertex shader. It assigns values to out-varyings declared in transformVaryingOut. It is used right after ShadeStructure.vertexTransform is inserted into the shader template.