untrack

fun untrack(renderTarget: RenderTarget): Boolean
fun untrack(colorBuffer: ColorBuffer): Boolean
fun untrack(depthBuffer: DepthBuffer): Boolean
fun untrack(vertexBuffer: VertexBuffer): Boolean
fun untrack(indexBuffer: IndexBuffer): Boolean
fun untrack(shader: Shader): Boolean
fun untrack(computeShader: ComputeShader): Boolean
fun untrack(cubemap: Cubemap): Boolean
fun untrack(bufferTexture: BufferTexture): Boolean
fun untrack(arrayTexture: ArrayTexture): Boolean
fun untrack(atomicCounterBuffer: AtomicCounterBuffer): Boolean
fun untrack(arrayCubemap: ArrayCubemap): Boolean
fun untrack(volumeTexture: VolumeTexture): Boolean
fun untrack(shaderStorageBuffer: ShaderStorageBuffer): Boolean

Sources

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