untrack

fun untrack(renderTarget: RenderTarget): Boolean(source)
fun untrack(colorBuffer: ColorBuffer): Boolean(source)
fun untrack(depthBuffer: DepthBuffer): Boolean(source)
fun untrack(vertexBuffer: VertexBuffer): Boolean(source)
fun untrack(indexBuffer: IndexBuffer): Boolean(source)
fun untrack(shader: Shader): Boolean(source)
fun untrack(computeShader: ComputeShader): Boolean(source)
fun untrack(cubemap: Cubemap): Boolean(source)
fun untrack(bufferTexture: BufferTexture): Boolean(source)
fun untrack(arrayTexture: ArrayTexture): Boolean(source)
fun untrack(atomicCounterBuffer: AtomicCounterBuffer): Boolean(source)
fun untrack(arrayCubemap: ArrayCubemap): Boolean(source)
fun untrack(volumeTexture: VolumeTexture): Boolean(source)
fun untrack(shaderStorageBuffer: ShaderStorageBuffer): Boolean(source)