track

fun track(renderTarget: RenderTarget): Boolean(source)
fun track(colorBuffer: ColorBuffer): Boolean(source)
fun track(depthBuffer: DepthBuffer): Boolean(source)
fun track(vertexBuffer: VertexBuffer): Boolean(source)
fun track(indexBuffer: IndexBuffer): Boolean(source)
fun track(shader: Shader): Boolean(source)
fun track(computeShader: ComputeShader): Boolean(source)
fun track(cubemap: Cubemap): Boolean(source)
fun track(bufferTexture: BufferTexture): Boolean(source)
fun track(arrayTexture: ArrayTexture): Boolean(source)
fun track(atomicCounterBuffer: AtomicCounterBuffer): Boolean(source)
fun track(arrayCubemap: ArrayCubemap): Boolean(source)
fun track(volumeTexture: VolumeTexture): Boolean(source)
fun track(shaderStorageBuffer: ShaderStorageBuffer): Boolean(source)