apply
Applies a filter operation using the given source and target arrays of ColorBuffer. Optionally, a clipping rectangle can be used to define the region for the filter operation.
Parameters
An array of ColorBuffer representing the input for the filter operation.
An array of ColorBuffer representing the destination where the filter result will be applied.
An optional Rectangle that defines the clipping region for the filter operation.
Applies a filter operation using the given source and target using a shader program. Optionally, a clipping rectangle can be used to define the region for the filter operation. Custom shader parameters are applied where applicable.
Parameters
An array of ColorBuffer representing the input for the filter operation.
A RenderTarget where the result of the filter operation will be applied.
An optional Rectangle specifying the clipping region for the filter application. Defaults to null.
Applies a filter operation using the given source ColorBuffer and target array of ColorBuffer. Optionally, a clipping rectangle can be used to define the region for the filter operation.
Parameters
A ColorBuffer representing the input for the filter operation.
An array of ColorBuffer representing the destination where the filter result will be applied.
An optional Rectangle that defines the clipping region for the filter operation. Defaults to null.
Applies a filter operation using the given source array of ColorBuffer and the target ColorBuffer. Optionally, a clipping rectangle can be used to define the region for the filter operation.
Parameters
An array of ColorBuffer representing the input for the filter operation.
A ColorBuffer representing the destination where the filter result will be applied.
An optional Rectangle specifying the clipping region for the filter operation. Defaults to null.