apply
Applies a filter operation using the given source and target arrays of ColorBuffer
. Optionally, a clipping rectangle can be used to define the region for the filter operation.
Parameters
An array of ColorBuffer
representing the input for the filter operation.
An array of ColorBuffer
representing the destination where the filter result will be applied.
An optional Rectangle
that defines the clipping region for the filter operation.
Applies a filter operation using the given source and target using a shader program. Optionally, a clipping rectangle can be used to define the region for the filter operation. Custom shader parameters are applied where applicable.
Parameters
An array of ColorBuffer
representing the input for the filter operation.
A RenderTarget
where the result of the filter operation will be applied.
An optional Rectangle
specifying the clipping region for the filter application. Defaults to null
.
Applies a filter operation using the given source ColorBuffer
and target array of ColorBuffer
. Optionally, a clipping rectangle can be used to define the region for the filter operation.
Parameters
A ColorBuffer
representing the input for the filter operation.
An array of ColorBuffer
representing the destination where the filter result will be applied.
An optional Rectangle
that defines the clipping region for the filter operation. Defaults to null
.
Applies a filter operation using the given source array of ColorBuffer
and the target ColorBuffer
. Optionally, a clipping rectangle can be used to define the region for the filter operation.
Parameters
An array of ColorBuffer
representing the input for the filter operation.
A ColorBuffer
representing the destination where the filter result will be applied.
An optional Rectangle
specifying the clipping region for the filter operation. Defaults to null
.