ortho
Sets the projection matrix to orthogonal using the sizes of a RenderTarget
Parameters
renderTarget
the render target to take the sizes from
Sets the projection matrix to orthogonal using the drawer's current size
fun ortho(left: Double, right: Double, bottom: Double, top: Double, near: Double, far: Double)(source)
Sets the projection matrix to orthogonal using left, right, bottom, top, near, far
Parameters
left
left value
right
right value
bottom
bottom value
top
top value
near
near value
far
far value