ortho

fun ortho(renderTarget: RenderTarget)(source)

Sets the projection matrix to orthogonal using the sizes of a RenderTarget

Parameters

renderTarget

the render target to take the sizes from


fun ortho()(source)

Sets the projection matrix to orthogonal using the drawer's current size


fun ortho(left: Double, right: Double, bottom: Double, top: Double, near: Double, far: Double)(source)

Sets the projection matrix to orthogonal using left, right, bottom, top, near, far

Usage example:

drawer.ortho(left = 0.0, right = 100.0, bottom = 100.0, top = 0.0, near = -1.0, far = 1.0)

Parameters

left

left value

right

right value

bottom

bottom value

top

top value

near

near value

far

far value

See also