projection
Represents a 4x4 transformation matrix used for projection in graphics rendering. Typically utilized in 3D rendering to define views, perspectives, or transformations. Defaults to the identity matrix, meaning no transformation is applied.
Represents a 4x4 transformation matrix used for projection in graphics rendering. Typically utilized in 3D rendering to define views, perspectives, or transformations. Defaults to the identity matrix, meaning no transformation is applied.