buffer
Binds a vertex buffer to a shader using the specified name.
This method attaches a vertex buffer to the specified binding point in a shader program, identified by a unique name. The vertex buffer must conform to the format and attributes expected by the shader.
Parameters
The name of the binding point in the shader to which the vertex buffer will be attached. This should match the resource name declared in the shader code.
The vertex buffer to bind to the shader. It contains vertex data and conforms to a specific vertex format required for rendering or processing.
Binds a shader storage buffer to a shader using the specified name.
This method attaches a shader storage buffer to the specified binding point in a shader program, identified by a unique name. The shader storage buffer enables large amounts of mutable data to be shared between the host application and the shader.
Parameters
The name of the binding point in the shader to which the shader storage buffer will be attached. This should match the resource name declared in the shader code.
The shader storage buffer to bind to the shader. It represents a GPU buffer that allows shaders to read and write data.
Binds an atomic counter buffer to a shader using the specified name.
This method attaches an atomic counter buffer to the specified binding point in a shader program, identified by a unique name. Atomic counter buffers allow shaders to perform atomic operations on counters stored in the buffer, enabling efficient inter-thread communication within the shader.
Parameters
The name of the binding point in the shader to which the atomic counter buffer will be attached. This should match the resource name declared in the shader code.
The atomic counter buffer to bind to the shader. It contains counters that support atomic operations for use in shader programs.