attach

abstract fun attach(colorBuffer: ColorBuffer, level: Int = 0, name: String? = null, ownedByRenderTarget: Boolean = false)(source)
abstract fun attach(depthBuffer: DepthBuffer, ownedByRenderTarget: Boolean = false)(source)
abstract fun attach(arrayTexture: ArrayTexture, layer: Int, level: Int = 0, name: String? = null)(source)
abstract fun attach(arrayCubemap: ArrayCubemap, side: CubemapSide, layer: Int, level: Int = 0, name: String? = null)(source)
abstract fun attach(cubemap: Cubemap, side: CubemapSide, level: Int = 0, name: String? = null)(source)
abstract fun attach(volumeTexture: VolumeTexture, layer: Int, level: Int = 0, name: String? = null)(source)