colorBuffer
attach an existing ColorBuffer to the RenderTarget
Parameters
colorBuffer
an existing ColorBuffer
level
the ColorBuffer's mipmap-level to attach, default is 0
attach an existing ColorBuffer to the RenderTarget and give it a name
Parameters
name
the name for the attachment
colorBuffer
an existing ColorBuffer
level
the ColorBuffer's mipmap-level to attach, default is 0
fun colorBuffer(name: String, format: ColorFormat = ColorFormat.RGBa, type: ColorType = defaultColorType(format))(source)
create a new ColorBuffer and create a named attachment to the RenderTarget
Parameters
name
the name for the attachment
format
the ColorFormat for the ColorBuffer, default is ColorFormat.RGBa
type
the ColorType for the ColorBuffer, default is ColorType.UINT8_SRGB
fun colorBuffer(format: ColorFormat = ColorFormat.RGBa, type: ColorType = defaultColorType(format))(source)
create a new ColorBuffer and create a nameless attachment to the RenderTarget
Parameters
format
the ColorFormat for the ColorBuffer, default is ColorFormat.RGBa
type
the ColorType for the ColorBuffer, default is ColorType.UINT8_SRGB