colorBuffer
attach an existing ColorBuffer to the RenderTarget
Parameters
colorBuffer
an existing ColorBuffer
level
the ColorBuffer's mipmap-level to attach, default is 0
attach an existing ColorBuffer to the RenderTarget and give it a name
Parameters
name
the name for the attachment
colorBuffer
an existing ColorBuffer
level
the ColorBuffer's mipmap-level to attach, default is 0
fun colorBuffer(name: String, format: ColorFormat = ColorFormat.RGBa, type: ColorType = ColorType.UINT8)(source)
create a new ColorBuffer and create a named attachment to the RenderTarget
Parameters
name
the name for the attachment
format
the ColorFormat for the ColorBuffer, default is ColorFormat.RGBa
type
the ColorType for the ColorBuffer, default is ColorType.UINT8
create a new ColorBuffer and create a nameless attachment to the RenderTarget
Parameters
format
the ColorFormat for the ColorBuffer, default is ColorFormat.RGBa
type
the ColorType for the ColorBuffer, default is ColorType.UINT8