apply
fun apply(source0: ColorBuffer, source1: ColorBuffer, target: ColorBuffer, clip: Rectangle? = null)(source)
Applies a shader-based operation to two input color buffers and writes the result to a target color buffer.
Parameters
source0
The first input color buffer that will be used in the operation.
source1
The second input color buffer that will be used in the operation.
target
The target color buffer where the result of the operation will be written.
clip
An optional rectangle defining the region of interest for the operation. If null, the entire buffer is used.