write
abstract fun write(side: CubemapSide, layer: Int, buffer: ByteBuffer, sourceFormat: ColorFormat = format, sourceType: ColorType = type, level: Int = 0)(source)
Write to a single layer in the array texture
Parameters
layer
the layer index to write to
buffer
the ByteBuffer from which texture data is read
sourceFormat
the format of the data in buffer
sourceType
the type of the data in buffer