rasterize

abstract fun rasterize(size: Double, bitmap: MPPBuffer, stride: Int, subpixel: Boolean)(source)

Rasterize the glyph at the given size

Since

0.4.3

Parameters

bitmap

a MPPBuffer positioned at the top left corner of the glyph

stride

the stride (width) of the bitmap buffer

subpixel

should subpixel rendering be used?