cancel

@JvmName(name = "cancelUnitProperty")
fun KMutableProperty0<Unit>.cancel()

cancel all animation groups on Unit property

@JvmName(name = "cancelDoubleProperty")
fun KMutableProperty0<Double>.cancel()

cancel all animations on Double property

@JvmName(name = "cancelLinearTypeProperty")
fun <T : LinearType<T>> KMutableProperty0<T>.cancel()

cancel all animations on LinearType property

fun cancel()

Cancels all animations.

Return

this for easy animation chaining