attach

open override fun attach(colorBuffer: ColorBuffer, level: Int, name: String?, ownedByRenderTarget: Boolean)(source)
open override fun attach(arrayCubemap: ArrayCubemap, side: CubemapSide, layer: Int, level: Int, name: String?)(source)
open override fun attach(cubemap: Cubemap, side: CubemapSide, level: Int, name: String?)(source)
open override fun attach(volumeTexture: VolumeTexture, layer: Int, level: Int, name: String?)(source)
open override fun attach(arrayTexture: ArrayTexture, layer: Int, level: Int, name: String?)(source)
open override fun attach(depthBuffer: DepthBuffer, ownedByRenderTarget: Boolean)(source)