continueTo

fun continueTo(end: Vector3, tangentScale: Double = 1.0)(source)
fun continueTo(x: Double, y: Double, z: Double, tangentScale: Double = 1.0)(source)
fun continueTo(control: Vector3, end: Vector3, tangentScale: Double = 1.0)(source)
fun continueTo(cx: Double, cy: Double, cz: Double, x: Double, y: Double, z: Double, tangentScale: Double = 1.0)(source)