curveTo

fun curveTo(control: Vector3, position: Vector3)(source)
fun curveTo(cx: Double, cy: Double, cz: Double, x: Double, y: Double, z: Double)(source)
fun curveTo(control0: Vector3, control1: Vector3, position: Vector3)(source)
fun curveTo(c0x: Double, c0y: Double, c0z: Double, c1x: Double, c1y: Double, c1z: Double, x: Double, y: Double, z: Double)(source)