ShaderGL3

constructor(programObject: Int, name: String, vertexShader: VertexShaderGL3, tessellationControlShader: TessellationControlShaderGL3?, tessellationEvaluationShader: TessellationEvaluationShaderGL3?, geometryShader: GeometryShaderGL3?, fragmentShader: FragmentShaderGL3, session: Session?)(source)