drawVertexBuffer
Draws content from multiple vertex buffers using the specified shader and draw primitive.
Parameters
The shader to be used for rendering.
A list of vertex buffers to source vertex data from.
The primitive type that determines how the vertices are rendered (e.g., triangle, line, etc.).
The starting offset in the vertex buffer from which to begin rendering.
The number of vertices to render.
The number of vertices per patch, used in patch-based rendering. Defaults to 0.
Draws content from multiple vertex buffers using the specified shader and draw primitive.
Parameters
The shader to be used for rendering.
A list of vertex buffers to source vertex data from.
The primitive type that determines how the vertices are rendered (e.g., triangle, line, etc.).
The starting offset in the vertex buffer from which to begin rendering.
The number of vertices to render.
The number of vertices per patch, used in patch-based rendering. Defaults to 0.
Draws content from multiple vertex buffers using the specified shader and draw primitive.
Parameters
The shader to be used for rendering.
A list of vertex buffers to source vertex data from.
The primitive type that determines how the vertices are rendered (e.g., triangle, line, etc.).
The starting offset in the vertex buffer from which to begin rendering.
The number of vertices to render.
The number of vertices per patch, used in patch-based rendering. Defaults to 0.