drawIndexedVertexBuffer
Renders geometry from the provided indexed vertex buffer using the specified shader and draw primitive.
Parameters
The shader program to use for rendering.
The index buffer that specifies the order of vertices for drawing.
A list of vertex buffers containing vertex data used for rendering.
The type of primitive (e.g., triangles, lines) to render.
The starting index in the index buffer for rendering.
The number of indices to be rendered.
The number of vertices in each patch when rendering with tessellation. Defaults to 0.
Renders geometry from the provided indexed vertex buffer using the specified shader and draw primitive.
Parameters
The shader program to use for rendering.
The index buffer that specifies the order of vertices for drawing.
A list of vertex buffers containing vertex data used for rendering.
The type of primitive (e.g., triangles, lines) to render.
The starting index in the index buffer for rendering.
The number of indices to be rendered.
The number of vertices in each patch when rendering with tessellation. Defaults to 0.
Renders geometry from the provided indexed vertex buffer using the specified shader and draw primitive.
Parameters
The shader program to use for rendering.
The index buffer that specifies the order of vertices for drawing.
A list of vertex buffers containing vertex data used for rendering.
The type of primitive (e.g., triangles, lines) to render.
The starting index in the index buffer for rendering.
The number of indices to be rendered.
The number of vertices in each patch when rendering with tessellation. Defaults to 0.