drawIndexedCommandBuffer

actual abstract fun drawIndexedCommandBuffer(shader: Shader, indexBuffer: IndexBuffer, commandBuffer: CommandBuffer<IndexedCommand>, vertexBuffers: List<VertexBuffer>, instanceAttributes: List<VertexBuffer>, primitiveType: DrawPrimitive, commandCount: Int, commandBufferIndex: Int)(source)
expect abstract fun drawIndexedCommandBuffer(shader: Shader, indexBuffer: IndexBuffer, commandBuffer: CommandBuffer<IndexedCommand>, vertexBuffers: List<VertexBuffer>, instanceAttributes: List<VertexBuffer>, primitiveType: DrawPrimitive, commandCount: Int, commandBufferIndex: Int = 0)(source)
actual abstract fun drawIndexedCommandBuffer(shader: Shader, indexBuffer: IndexBuffer, commandBuffer: CommandBuffer<IndexedCommand>, vertexBuffers: List<VertexBuffer>, instanceAttributes: List<VertexBuffer>, primitiveType: DrawPrimitive, commandCount: Int, commandBufferIndex: Int)(source)