glTextureSubImage3D

expect inline fun glTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: ByteBuffer)(source)
actual inline fun glTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: ByteBuffer)(source)