glClearTexSubImage

expect inline fun glClearTexSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, data: FloatArray)(source)
actual inline fun glClearTexSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, data: FloatArray)(source)