TextureParameter

class TextureParameter(val texture: ColorBuffer, val glslType: String, val coordinate: String = DEFAULT_COORDINATE) : DynamicParameter(source)

A parameter read from texture at coordinate, a GLSL expression of the shade style language. By default the texture covers the bounds of what is drawn, the way Drawer.image shows it, and in filters the input.

Constructors

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constructor(texture: ColorBuffer, glslType: String, coordinate: String = DEFAULT_COORDINATE)

Types

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object Companion

Properties

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open override val glslType: String

the GLSL type of the value

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the GLSL libraries the code of the parameter uses

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