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openrndr
openrndr-webgl
/
[root]
/
WebGL2RenderingContext
/
getActiveUniformBlockParameter
get
Active
Uniform
Block
Parameter
fun
getActiveUniformBlockParameter
(
program
:
WebGLProgram
?
,
uniformBlockIndex
:
Int
,
pname
:
Int
)
:
Int
(
source
)