openrndr / org.openrndr.math / Vector3

Vector3

data class Vector3 : Serializable (source)

Double precision vector 3

Constructors

<init>

Vector3(x: Double)

Double precision vector 3

Vector3(x: Double, y: Double, z: Double)

Properties

length

val length: Double

normalized

val normalized: Vector3

spherical

val spherical: Spherical

squaredLength

val squaredLength: Double

x

val x: Double

xy

val xy: Vector2

xyz0

val xyz0: Vector4

xyz1

val xyz1: Vector4

xz

val xz: Vector2

y

val y: Double

yx

val yx: Vector2

z

val z: Double

zx

val zx: Vector2

Functions

cross

infix fun cross(v: Vector3): Vector3

distanceTo

fun distanceTo(o: Vector3): Double

div

operator fun div(s: Double): Vector3
operator fun div(v: Vector3): Vector3

dot

infix fun dot(v: Vector3): Double

get

operator fun get(i: Int): Double

invoke

operator fun invoke(x: Double = this.x, y: Double = this.y, z: Double = this.z): Vector3

minus

operator fun minus(v: Vector3): Vector3
operator fun minus(d: Double): Vector3

mix

fun mix(o: Vector3, mix: Double): Vector3

plus

operator fun plus(v: Vector3): Vector3
operator fun plus(d: Double): Vector3

projectedOn

infix fun projectedOn(v: Vector3): Vector3

reflect

infix fun reflect(surfaceNormal: Vector3): Vector3

squaredDistanceTo

fun squaredDistanceTo(o: Vector3): Double

times

operator fun times(v: Vector3): Vector3
operator fun times(s: Double): Vector3

toDoubleArray

fun toDoubleArray(): DoubleArray

unaryMinus

operator fun unaryMinus(): Vector3

Companion Object Properties

INFINITY

val INFINITY: Vector3

ONE

val ONE: Vector3

UNIT_X

val UNIT_X: Vector3

UNIT_Y

val UNIT_Y: Vector3

UNIT_Z

val UNIT_Z: Vector3

ZERO

val ZERO: Vector3

Companion Object Functions

fromSpherical

fun fromSpherical(s: Spherical): Vector3

Extension Functions

clamp

fun Vector3.clamp(min: Vector3, max: Vector3): Vector3

map

fun Vector3.map(beforeLeft: Vector3, beforeRight: Vector3, afterLeft: Vector3, afterRight: Vector3, clamp: Boolean = false): Vector3

mod

fun Vector3.mod(b: Vector3): Vector3

saturate

fun Vector3.saturate(): Vector3

smoothstep

fun Vector3.smoothstep(edge0: Vector3, edge1: Vector3): Vector3