openrndr / org.openrndr.math / Quaternion

Quaternion

data class Quaternion : Serializable (source)

Quaternion class for representing orientations in 3D space

Constructors

<init>

Quaternion class for representing orientations in 3D space

Quaternion(x: Double, y: Double, z: Double, w: Double)

Properties

inversed

val inversed: Quaternion

length

val length: Double

matrix

An orthonormal basis for the orientation described by the quaternion

val matrix: Matrix33

negated

val negated: Quaternion

norm

val norm: Double

normalized

val normalized: Quaternion

w

val w: Double

x

val x: Double

y

val y: Double

z

val z: Double

Functions

times

operator fun times(q: Quaternion): Quaternion
operator fun times(vec: Vector3): Vector3

Companion Object Properties

IDENTITY

val IDENTITY: Quaternion

ZERO

val ZERO: Quaternion

Companion Object Functions

fromAngles

Construct Quaternion from a set of degrees

fun fromAngles(pitch: Double, roll: Double, yaw: Double): Quaternion

fromAnglesRadian

Construct Quaternion from a set of arc lengths

fun fromAnglesRadian(pitch: Double, roll: Double, yaw: Double): Quaternion

fromAxes

Construct Quaternion from axes

fun fromAxes(x: Vector3, y: Vector3, z: Vector3): Quaternion

fromLookAt

Construct Quaternion using from, to and up vectors

fun fromLookAt(from: Vector3, to: Vector3, up: Vector3 = Vector3.UNIT_Y): Quaternion

fromMatrix

Construct Quaternion from Matrix33

fun fromMatrix(m: Matrix33): Quaternion