attach
|
open fun attach(name: String, colorBuffer: ColorBuffer): Unit
open fun attach(colorBuffer: ColorBuffer): Unit
open fun attach(depthBuffer: DepthBuffer): Unit |
bind
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open fun bind(): Unit |
clearColor
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open fun clearColor(index: Int, color: ColorRGBa): Unit |
clearDepth
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open fun clearDepth(depth: Double, stencil: Int): Unit |
colorBuffer
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open fun colorBuffer(index: Int): ColorBuffer
open fun colorBuffer(name: String): ColorBuffer |
colorBufferIndex
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open fun colorBufferIndex(name: String): Int |
destroy
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open fun destroy(): Unit |
detachColorBuffers
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open fun detachColorBuffers(): Unit |
detachDepthBuffer
|
open fun detachDepthBuffer(): Unit |
unbind
|
open fun unbind(): Unit |