class BufferTextureGL3 : BufferTexture
BufferTextureGL3(texture: Int, buffer: Int, elementCount: Int, format: ColorFormat, type: ColorType) |
val buffer: Int |
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val elementCount: Int |
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val format: ColorFormat |
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val shadow: BufferTextureShadow |
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val texture: Int |
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val type: ColorType |
fun bind(unit: Int): Unit |
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fun destroy(): Unit |
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fun write(buffer: ByteBuffer): Unit |
open fun put(putter: BufferWriter.() -> Unit): Int |
fun create(elementCount: Int, format: ColorFormat, type: ColorType): BufferTextureGL3 |