openrndr / org.openrndr.draw / bufferTexture

bufferTexture

fun bufferTexture(elementCount: Int, format: ColorFormat = ColorFormat.RGBa, type: ColorType = ColorType.FLOAT32, session: Session? = Session.active): BufferTexture (source)

create a BufferTexture

Parameters

elementCount - the number of elements in the buffer texture

format - the format of the elements

type - the type of the elements

session - the session that will track the BufferTexture resource