openrndr / org.openrndr.draw / ShadeStructure / <init>

<init>

ShadeStructure(uniforms: String? = null, attributes: String? = null, buffers: String? = null, vertexTransform: String? = null, geometryTransform: String? = null, fragmentTransform: String? = null, vertexPreamble: String? = null, geometryPreamble: String? = null, fragmentPreamble: String? = null, outputs: String? = null, varyingOut: String? = null, varyingIn: String? = null, varyingBridge: String? = null, suppressDefaultOutput: Boolean = false)